![]() Seriously, this is like the Season passes concept and DLC on disk. Mon 6th Apr all know those Splatoon Amiibos will be impossible to find and made in limited quantities.I know your question was rhetorical, but I felt I could elaborate upon it-particularly as I have been one of the people that was both unimpressed by the figures offering little to the games and annoyed by the "DLC-on-disk" use of them. Worse, they seem to want to take great ideas and do the exact opposite. It's like there are so many great ideas for how to use Amiibos, but Nintendo is doing none of them. What Nintendo is currently doing with them varies from pointless or useless to treading into "DLC on disk" territory. But, this would open up the eShop where the DLC is shown, but the Amiibo allows the player to "purchase" it and download it this way. ![]() Say a DLC content pack where players could, say, download Shulk costumes and several XC-1 themed bonus missions and elements. Triggering a download when a unique Amiibo is connected would also be good use. Unlocking full features in a free game? Like a free Nintendo Land where games and content are unlocked by linking a unique Amiibo? That'd be excellent use and justify the figures (or opening them). ![]() Unlocking something trivial in a few games is fine, but the problem is that it doesn't really justify the figures for use in games.īut locking on-disk content behind an Amiibo-necessary paywall is a shady tactic and an abuse of the system. Indeed, you're right-and I've been one of the people with these issues. Or Amiibos should trigger the downloading of extra content from the eShop for whatever game they work on. To fully justify the use and existence of the Amiibo, I think they should either unlock full content in a free game-something like Nintendo Land as a free download where the mini-games and events are unlocked (or individually downloaded) by connecting an Amiibo. But then such a minor in-game use doesn't really justify the existence of the things for gaming. ![]()
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